Variable Fuzzy Skin

I realized that after having implemented Fuzzy skin texture mapping I have never showed any examples using the method.

Perhaps this is an interesting line of research after all.

I’ve printed an example below to show the capabilities of the technology.
However, this is not really a good real world example.

This technique could be interesting for making the surface of a handle bar more rough to give it more grip, while keeping the rest of the object smooth.

Top of the can showing 3 different roughness levels:

Side showing the word ‘making’ in a more rough surface finish.

Side showing the word ‘in’ in a more rough surface finish.

Side showing the Cura logo in two different levels of roughness.

Making my chairs at home scratch-safe

I’ve been having trouble getting my chairs at home not to scratch my floor and after several failed attempts at solving the problem I have considered the solution which should have been obvious to me: 3D printing the anti-scratch thingies!

The final working design envelops the foot of the chair and plugs into the hole in the foot of the chair.

3D model file on YouMagine

By beautiful chair:

The bottom side of the leg:

The bottom side of the leg with the printed sock:

The top side of the leg with the printed sock:

Hatching journal paper

I’ve published a paper about gray scale printing in the journal Computers & Graphics
3D hatching: linear halftoning for dual extrusion fused deposition modeling.

The accepted manuscript can be found here: https://arxiv.org/pdf/1805.01375.pdf

The final paper can be found here: https://dl.acm.org/citation.cfm?doid=3083157.3083163

 

This is an extension of the conference paper called
3D hatching: linear halftoning for dual extrusion fused deposition modeling

https://dl.acm.org/citation.cfm?id=3083163