Variable Fuzzy Skin

I realized that after having implemented Fuzzy skin texture mapping I have never showed any examples using the method.

Perhaps this is an interesting line of research after all.

I’ve printed an example below to show the capabilities of the technology.
However, this is not really a good real world example.

This technique could be interesting for making the surface of a handle bar more rough to give it more grip, while keeping the rest of the object smooth.

Top of the can showing 3 different roughness levels:

Side showing the word ‘making’ in a more rough surface finish.

Side showing the word ‘in’ in a more rough surface finish.

Side showing the Cura logo in two different levels of roughness.

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